
Therefore armor tier doesn't really matter, only level (and even it is only important for some glyphs).Especially later in the game, armor provides virtually no protection and its main benefit is the effect of inscribed glyph.As such, the Warden can still rely on some physical protection. Armor provided by Warden's Barkskin talent isn't affected by this challenge.By heavily upgrading a shield, you can still get viable protection and have a mostly normal run. Round shield, greatshield and quarterstaff still provide the same damage reduction as on normal run.Extra evasion can be gotten with stone of augmentation for a small cost of defense.The Freerunner subclass may benefit from keeping the cloth armor as bonus evasion for excess strength is not reduced.Wand of Living Earth can generate, but the guardian's armor is reduced to (wandLevel) to (wandLevel+2) (down from wandLevel to (3 + (3 * wandLevel))), making it much less viable. Armor scaling is reduced significantly for all armor to + 0 /+ 1 from + 1 /+ tier. Earthen guardian's defensive power is also significantly reduced.Īrmor base blocking power is reduced for all armor except cloth to 0 to 1 + tier from 0 to 2 * tier. Base blocking power reduced for all armor except cloth Take on the dungeon with nothing but some cloth to protect you! So better to leave food for the boss fight. No hunger increasing in closed boss rooms.Unblessed ankh can be used for restore HP and hunger.Using ring of haste or glyphs of flow and swiftness helps to get further before starvation starts.Playing as either Freerunner or Warlock helps massively as warlock can get saturation just by fighting enemies and Freerunner can get further before starving thanks to extra speed.Elixir of honeyed healing gives 150 points of satiety even with challenge.Hunger can be removed with well of health or potion of cleansing.Cached rations and nature's bounty talents can also help. Extra food can be obtained by killing piranhas or buying small rations in the shop.It recovers 300 energy and gives 150 turns well fed buff, that prevents hunger instead ingredients, which give together 300 energy. In on diet challenge meat pie becomes 1.5 times more useful. Using meat pie instead pasty makes a lot of sense.Other sources of satiety are unaffectedįood and the horn of plenty are one third as effective at satisfying hunger. Food and the horn of plenty are one third as effective at satisfying hunger Wand of corrosion bypasses magic immunity entirelyįood's already scarce, but you have to watch your portions as well!.Wand of corruption can still apply certain debuffs.Wand of blast wave will knock them back.Wand of fireblast will still set antimagic champions ablaze.Luckily, the immunity only works against direct damage and magical debuffs Relying on a wand can be dangerous because of antimagic champions.The Assassin can still one-shot them though. Antimagic, giant and growing champions will resist most instant-kill abilities due to their damage resistance.This is especially useful in early game when you likely don't have tools to deal with certain champion enemies. Rogue will have slightly easier time with this challenge as he can use his cloak to get away if he encounters a champion he can't beat.Antimagic champions are immune to magical sleep.While champions never spawn sleeping, you can still put them to sleep or magical sleep if you don't want to fight.

projecting thief, blessed crab, giant sewer snake). projecting ranged enemies in general) while others are extremely dangerous (ex. This challenge can be quite RNG dependent as some enemy/champion combinations are barely more threatening than regular enemies (ex.Champions drop the same items and amount of EXP as their non champion counterparts. However, there is a limit on how many champions can be in a single floor (2 in sewers and prison, 3 in caves and city and 4 in halls). Regular enemies have a 10% chance to spawn with a special champion buff. Growing (red): +20% accuracy, evasion, damage, and effective HP. Giant (blue): -75% damage taken, +1 melee range, cannot move into tunnelsīlessed (yellow): +200% accuracy, +200% evasion Projecting (purple): +25% melee damage, can attack anything they seeĪntimagic (green): -25% damage taken, immune to magical effects Regular enemies have a 1/10 chance to spawn with a special champion buff.īlazing (orange): +25% melee damage, ignites on hit, immune to fire, spreads flames on death You're not the only one who can level up! Abilities are more powerful and frequent Bosses are much tougher with this challenge!
